![]() ![]() ![]() VGChartz's Adam Cartwright: "Competing with other players online is ingrained into the gaming ecosystem these days, with every hardware manufacturer (even the previously resistant Nintendo) offering ways to connect to others over the internet to engage in multiplayer. Ever since SEGA blazed a trail with their gone-too-soon Dreamcast and titles such as Chu Chu Rocket and Phantasy Star Online, the console landscape changed towards embracing the internet – solidified further by Microsoft’s Xbox initiative in 2001. ![]() In this article, I’m aiming to look at what happened to developers who made both the PSP and Vita their main focus, how they adapted to the demise of Sony handhelds, what future plans they made, and how well they’re doing in the current gaming market." By 2014, though, it had become clear that Sony was no longer interested in pursuing the handheld market and this left a number of companies in difficulty – they’d either need to adapt to the shifting times, or face dying out altogether. Despite the latter’s relatively weak hardware sales, there were still successes to be found on the console, which meant that it was easy to plan a future around being a Vita developer. Over the next decade we saw multiple companies, from both western and eastern shores, shift their pipelines to focus on providing software for both the PlayStation Portable and its successor the PlayStation Vita. VGChartz's Adam Cartwright: "When Sony entered the world of handheld gaming in 2004, it provided a new opportunity for developers to chase a different market than had existed before. ![]()
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